Evaluation of the game Combate à Dengue as an educational tool: perception of students and endemic disease control agents

Revista OWL (OWL Journal)

Endereço:
Campina Grande - PB
Campina Grande / PB
Site: https://www.revistaowl.com.br/
Telefone: (83) 8194-2767
ISSN: 2965-2634
Editor Chefe: Avaetê de Lunetta e Rodrigues Guerra
Início Publicação: 03/04/2023
Periodicidade: Trimestral
Área de Estudo: Multidisciplinar

Evaluation of the game Combate à Dengue as an educational tool: perception of students and endemic disease control agents

Ano: 2026 | Volume: 4 | Número: 2
Autores: Brenda Dalla Costa Rossato, Alana Ames, Marcelo Monteiro, Eduardo Marschal Schabarum, Adriano Franceschi, Samara Cristina Mazon, Junir Antonio Lutinski, Maria Assunta Busato
Autor Correspondente: Brenda Dalla Costa Rossato | [email protected]

Palavras-chave: Aedes aegypti, Gamification in education, Dengue, Public health

Resumos Cadastrados

Resumo Inglês:

This study assessed the effectiveness of the digital game Combate à Dengue as a health education tool. A total of 24 elementary school students and 69 Endemic Disease Control Agents (EDCAs) from Chapecó, Santa Catarina, participated. Qualitative and quantitative questionnaires were administered after participants played the game, either alone or in groups, using smartphones or tablets provided by the researchers. Among the EDCAs, 94.1% viewed the game as an innovative way to reinforce knowledge, and 76. 8% said it increases the perceived value of the agent’s role within the community. Among students, 91.7% already correctly identified Aedes aegypti breeding sites, showing engagement and offering suggestions for improvement, such as adding new scenarios and stages. The findings support gamification as an effective and promising strategy for public health efforts, learning, and dengue prevention.