In this article I will scrutinize Screen (2002, by WARDRIP-FRUIN & al.), a literary work
set and experienced in a CAVE Virtual Reality environment, especially from the perspective of its
temporal aspects. There are obvious themes of remembering, forgetting and textually constructing the
past in this work, but most notably, Screen emphasizes the temporality of the reading act itself. I will
analyze this highly special work in relation to the remembered, read, and bodily experienced time, and
thus, attempt to better understand both the notion of fictive time and the temporality of fiction.